Fallout New Vegas - SPECIAL and Skill Point Worksheet for Early Bird and Four-Eyes

  Doc's EB&FE Outfit Final EB F-E   Outfit Hat Beret   Implant Intense          
STR 3 +2   5 +2                          
PER 5 +2 +1   6 +2 +1     +1 +1                
END 1 +2 +1 3 +2     +1                    
CHR 8 +2   5 +2                          
INT 10 (max)   10 (max)                          
AGI 6 +2 +1 6 +2     +1                    
LCK 7 +2   5 +2                          

When entering or checking points, be sure it is 6 a.m. to noon and you are wearing your regular gear (e.g.: not merchant gear).
  GdSpr 1 2 3 Final Hat Outfit EB FE 2 3 4 5 6 7 8 9 10 11 12 13 14
Barter 20       15/30     5/35   5/40                        
Energy 14       17   +2 5/24 2/26                          
Explos. 14       17 +2   5/24 2/26     B/30                    
Guns 15/31       15/30   +2 5/37   3/40 3/43                      
Lockpk 15/29       15/32 +2   5/39 2/41 7/48 2/50 5/55                    
Medical 26       25     1/36                            
Melee 12       15     5/20                            
Repair 26       25     1/26       B/30                    
Science 26       25     1/26     4/30                      
Sneak 16       15   +2 5/20                            
Speech 15/37       15     5/20     6/26 10/36                    
Surviv. 10       11   +2 5/16                            
Unarm. 10       11   +2 5/16                            

Beyond level 4, use the Skill Requirements page to guide point allocation.                         B = Skill book = 4 points

LvlPerk
 2Swift Learner
 4Comprehension
 6Swift Learner 2
 8Swift Learner 3
10Educated
12Demolition 1
14Demolition 2
16Demolition 3
SPECIALSkills Affected and Additional Benefits
STRmelee (Weight of weapons which can be used. Amount of loot/gear that can be carried.)
PERexplosive, lockpick, energy weapons. (Distance at which enemies appear on HUD.)
ENDsurvival, unarmed. (# of Hit Points, # of Imlants, poison/radiation resistance.)
CHRbarter, speech. (Companion's armor and attack strength)
INTscience, repair, medical (Number of points when leveling up.)
AGLguns, sneak (Number of AP for VATs; speed of drawing/loading weapons.)
LCKall skills increase by 1 on odd levels; e.g.: 5,6=13, 7,8=14. (Critical chance.)

Fallout New Vegas Site Contents                         See Blank Worksheet for a Worksheet without SPECIALs and Skills already filled in.